#1909
Diego Bürgin
Keymaster

Hello everyone

CLS2Sim reads around 65 SimConnect variables and writes about 30 at varying frequencies.
All in all, 1000 updates a second is actually a somewhat accurate measurement.
Ist it much? Yes, but P3D and MSFS X had no problem with that.
We could lower that, but that would worsen some features (ground vibrations and turbulence for example).

Now when I searched for the issue with the launch version, I lowered the update rate to 1 update per second and also deactivated each API call separately.
I still had heavy stutter. So there definitely is an issue with the API.
As mentioned previously, that alpha build hat no performance issue with the heavy update frequency,
so they must have changed something.

Apologies to daddyboon and aurel42.
I’m sorry for leaving you in the rain.
Im bumping up your tickets to the front.

Regards
Diego

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