FORUM Forums Products CLSE-Yoke How-to add second Brunner product

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  • #4228
    Matrices
    Participant

    Hello all,
    I have both a Brunner CLS-E MKii Yoke and Rudder system. I got the rudder pedals first and was able to successfully get them to connect via USB. Disabling the profile in X-Plane 12 cleared up my mess with being able to have them functional in-sim. When I connected the CLS-E Yoke, I did not install it via USB, per the instructions to connect the pedals via USB and the RJ-45 cable between the Yoke and the pedals. CLS2Sim recognizes both devices and when I “connect” to the sim, the yoke shudders under engine vibrations as it should. The Yoke is not recognized in Z-Plane 12, as the rudder pedals are (presumably because it’s not connected via USB), so I have no bindings for the yoke within the sim.

    In scanning left and right, I see the ailerons moving appropriately, but I have no elevator control, so I am unable to pitch forward, or backward. CLS2Sim shows Pitch, Roll and Yaw under the “buttons” tab and I see variance / fluctuation for all 3 while stationary under the same Buttons tab within CLS2SIM.

    When I go to take off (C172) I lose all ailerons and elevator control and have no control over the aircraft other than rudder, which is insanely sensitive, despite changing nothing since adding the yoke.

    I am certain that I have clicked something I ought not to have, but does anyone have any semblance of a suggestion? I’m tired of crashing on takeoff haha.

    Thanks!

    #4229
    Taildragger
    Participant

    Losing sight of the Yoke in XP settings is normal when it’s connected by a network cable via another Brunner device, double check in the Brunner software the Yoke assignment for elevator control is selected (hint- sometimes this control is inverted and pulling on the yoke deflects the elevator down not up – if this is so then tick the reverse axes box in the Brunner profile software).

    I too have lost elevator control at times and have to reset my selected aircraft profile in the Brunner software to DEFAULT in order regain the function – but check the axes work in the correct direction whenever you rest to the default profile !!.

    It is perfectly acceptable to swop the USB cable to the yoke and just have a network cable to the pedals, this is what I do with my stick and pedals and Brunner have confirmed

    THERE IS NO NEED TO CONFIGURE/CALIBRATE/BIND ANY AXES ON THE BRUNNER DEVICES IN THE XP SETTINGS PAGES, ENSURE ALL SUCH BINDINGS ARE DELETED. BUTTONS AND SWITCHES CAN BE ASSIGNED IN XP HOWEVER IF THE YOKE IS CONNECTED VIA USB and the function you want is not included in the Brunner buttons tab

    #4230
    Matrices
    Participant

    Thanks for the rapid reply, Taildragger!

    Are you referring to the Axis Range settings tab to potentially reverse Pitch and Roll? Ailerons look appropriate, when I pan to the left and right and look at them 🙂

    Hopefully those screenshots came through sharing them in SharePoint…

    Thanks again!!

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    #4234
    Taildragger
    Participant

    Quick check, switch to an outside view and see if the elevators are moving at all, and in the correct direction with the yoke input, if they aren’t moving then the aircraft profile is the problem and needs deleting and a new profile selected to rebind the axes etc.

    If they are moving but not in the correct direction then go to the Axis range settings tab and tick the “Reverse” box on the axis range settings tab as per the screenshot.

    If they’re moving and in the correct direction yet control is still a problem then try a different aircraft profile (the Default one is always a good choice) as your profile may just be corrupted.

    #4235
    Matrices
    Participant

    Good call on the outside view. Ailerons were inverted. The Elevators were inverted as well. I reversed both and the ailerons and elevators were moving in their appropriate directions.

    However, the elevators are in full deflection. The yoke, in its default position is full forward. You have to pull the yoke halfway back to get it to level.

    I’m going through the CLS2Sim to see where to configure it to rest at the 50% mark, similar to a real aircraft, but nothing seems to change the level of deflection. I know that with the rudders, you had to assign an axis for the toe brakes in the Analog Inputs tab. There is another node present now, but neither applying roll nor pitch seems to impact those.

    Is there a location to set the pitch axis to where it would behave in a realistic manner? Within the Axis Range Tabs, I’ve tried the Initial position (enabled), Initial position (both -50% and 50%) and Position offset (also -50% and 50%) with no change in behavior.

    I guess the better question to all of this is – is there an actual manual that I can reference? I’m a retired IT guy, so I actually like manuals haha.

    Thanks again!

    #4236
    Matrices
    Participant

    So, still tinkering, but I found a link to an older manual here : CLS2Sim Manual

    I went through step-by-step (not that there really are good step-by-step instructions on their site haha) through the manual and found that the default setting for the newer version of CLS2Sim enables Yoke Physics (yoke is pulled forward by elevator weight), under the “Effects” tab. It also places a default value of 40 for pull force.

    Regardless of if you check, or uncheck “Yoke is pulled forward”, if there is a value in the pull force field, it will still apply that value. I had to uncheck and zero out the pull force for the yoke to even relax – which isn’t remotely realistic for a Cessna 172 lol. This however, changes flight characteristics while in active flight, as you don’t feel any actual yoke pressure while climbing or descending, as you would in a real situation.

    I’ve even increased the default value of 100 in the Axis Force Settings tab for pitch and roll to a value of 150 with little change in behavior. I’m getting closer, but I wanted to put this out there in case others were experiencing the same, or similar.

    #4237
    Taildragger
    Participant

    that’s good info re the yoke pulling forward if values are set in the “force” fields with the box unticked, my stick does the same as your yoke but comes into the neutral position during the take off roll as the forces increase on the elevators (as in real life I understand (not a pilot IRL)).

    I’ve come to understand the manual is written by experts FOR experts and only get to understand the meaning of the explanations by tinkering, going into the profile server and downloading somebody else’s profile is also a path to “some” enlightenment.

    Glad to be of some help to you and hopefully others.

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