FORUM › Forums › Products › CLS-E Rudder › Toe Brakes Sticks MSFS
Tagged: Pedals, sticks, toe brakes
- This topic has 37 replies, 8 voices, and was last updated 5 days, 6 hours ago by
Manu.
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AuthorPosts
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25/03/2025 at 12:17 #4119
Jivan
ParticipantI will try today. However I feel you when you say that it should not happen to to such expensive hardware.
Brunner never responded to this issue I believe?
It is frustrating when I taxi and instead to just slow down, the plane just stops.
30/04/2025 at 08:30 #4165Manu
ParticipantThat doesn’t solve the problem i described in my above post. The physical travel of the brakes is greater than what can be achieved with the software axis which leaves you with a massive dead zone at the beginning or the end of travel. Also, I don’t understand why it’s not recognized as an axis but an “analog Input” in their own software …
30/04/2025 at 08:35 #4166Manu
Participant@jivan no response, correct. Also the colour LCD on my yoke started cracking and leaking after 60 hrs of use. I am quite fed up with all these makeshift companies. Swiss made quality, these days, I guess….
30/04/2025 at 18:52 #4167Support BRUNNER
KeymasterHello Manu
Please write to support@brunner-innovation.swiss with some info on your issue (picture of broke screen), we will take care of it
Thank30/04/2025 at 18:56 #4168medtner
ParticipantThat’s probably a bit unfair, @Manu. If you have problems with some of it after 60 hours, that’s likely a manufacturing mistake of the highest rarity. The folks I know that have Brunner gear have never had mechanical problems – things not caused by software issues that had to be resolved that way. Mostly it’s connections to the sim, which should be trivial (see X-Plane functionality), but sometimes isn’t.
I’ve had my Yoke since 2017, and it still behaves as it did when new. I want to buy a MK2, but even Brunner himself says the old unit is so good that if it works, no point in “wasting” money.
That being said, the brakes behaving erratically and irritatingly in MSFS is something I also suffer with. It drives me nuts. And, while I prefer X-Plane, I’d love to be able to have a flight in MSFS every now and again without having to plan on NOT using the brakes until I mean to actually come to a full stop…
01/05/2025 at 11:10 #4174Manu
ParticipantI am sorry if i came across as too harsh and unfair. Wording was not appropriate, granted.
Still, the toe brake issue is also my main gripe and something that cannot be mitigated by no matter how many tickets i am going to submit. I don´t even care about the damaged display, as it´s just a gimmick to me. BUT:
Both units have been advertised as being compatible with msfs2020. Having to find out that the toe brakes actually work COMPLETELY DIFFERENTLY as they should in a real plane when using the CLS2SIM software is more than just frustrating, given the price tag. The (often mentioned) solution to this is connecting it directly via USB and this also only KIND OF works because in this case (as mentioned above) the software axis only uses about 70% of the physically available brake pedal travel which puts you in a situation where you end up with a like 2cm dead zone either at the beginning or the end of the brake axis.
I talked about that to the SPAD guys and we tried to find a way to “stretch out” the brake axis but no solution could be found.
Just put a note in saying “toe brakes have limited functionality in MSFS” or something, because given the existence of this thread this really IS an issue.regards
02/05/2025 at 09:54 #4175Support BRUNNER
KeymasterHello Manu
>>The (often mentioned) solution to this is connecting it directly via USB and this also only KIND OF works because in this case (as mentioned above) the software >>axis only uses about 70% of the physically available brake pedal travel which puts you in a situation where you end up with a like 2cm dead zone either at the >>beginning or the end of the brake axis.
If you use it like that you can calibrate the axis in standard windows game controller or with our USB Tool here
https://helpdesk.brunner-innovation.ch/wp-content/uploads/2024/09/BrunnerUsbConfigTool-v1.0.13.zip
If it still not give you 100% of range it has nothing to do with our brakes and might be a bug in msfs2020…
Try it out and tell us if it works
However we will check again next week if CLS2Sim does something wrong with MSFS2020 and the brake axis04/05/2025 at 10:36 #4183Manu
ParticipantI still cannot get the brake axis to register beyond a certain point. After about 80% of pedal depression the axis is maxed out. Thats exactly what i tried with the people over at SPAD.next. To no avail and their tool is pretty powerful in terms what you can do. So in my humble opinion this seems to be a hardware issue.
I don´t think this is MSFS related because it´s easily reproducable under the windows game controller calibration.
Can you probably reproduce this with one of your units??
Another problem is, that physically adjusting the angle of the pedals actually shifts the axis as a whole. So if i unscrew the pedals and move them into another position you can watch the axis move with it in the windows usb game controller calibration window. I don´t know if i am making any sense here but adjusting an unscrewed brake pedal does actually register as brake depression which makes the option of adjusting the pedal angle kind of pointless…06/05/2025 at 10:17 #4186Support BRUNNER
KeymasterHello Manu
Do an update to newest firmware v734 and calibrate the brakes in windows game controller again this should resolve the issue (80% and dead zone)
https://helpdesk.brunner-innovation.ch/wp-content/uploads/2025/05/USB_Firmware_Updater_v734.zip
Tell us if that works06/05/2025 at 13:10 #4188Manu
ParticipantLooking good so far!
And what´s almost as important:
The update got rid of the terrible coil whine the yoke emitted after initialising!I am happy!
Thank you for the effort!!
liebe GrĂĽĂźe aus Ă–sterreich!
07/05/2025 at 22:12 #4189Mick
ParticipantThis firmware update solves the dead zone issue perfectly, thank you Brunner team and thank you Manu for pushing back.
I noted from the F/W revision log that my yoke and rudder equipment had a much older F/W revision, (6 point something). If there are future F/W upgrades, how do I learn of this availability? CLS2sim indicates S/W version update but I have never noted update availability for F/W.
08/05/2025 at 14:20 #4191Support BRUNNER
KeymasterThank you for your feedback and inputs.
CLS2Sim currently does not provide notifications for new device firmware versions.
You can check the following website for the latest versions.Click on the button to load the content from helpdesk.brunner-innovation.ch.
Changelog is here
https://helpdesk.brunner-innovation.ch/wp-content/uploads/2025/05/readme.txt08/05/2025 at 23:17 #4196Manu
ParticipantIt pains me to say this but the problem persists if i change the angle on the pedals as the whole axis still shifts with the pedal itself.
I don´t think there´s something that can be done about that?
In the attached file you can see the new neutral positions after i lowered the angles on both pedals…
Calibration doesn´t help…regards
Attachments:
You must be logged in to view attached files.08/05/2025 at 23:53 #4198Manu
ParticipantI can´t edit my above post, so i have to write a new one.
In the attached screenshot you can see, that adjusting the pedals to a lower angle now registers the axis as fully depressed.
If i unscrew them and bring them in a more GA-like configuration the axis moves back towards the regular “0” position (or even beyond it)Attachments:
You must be logged in to view attached files.09/05/2025 at 17:01 #4201Support BRUNNER
KeymasterYes, when the pedal angle is changed mechanically, the sensor position shifts as well, requiring a new calibration in the USB Game Controller settings. This happens because the magnet for the Hall sensor is mounted directly on the pedal axis. After changing angle a power cycle is required, maybe you have missed this step.
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