mofa

Forum Replies Created

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #3975
    mofa
    Participant

    The same issue (no movement with autopilot) happened with PMDG 737 and was solved by Brunner by adding ( EnableDataBroadcast=1 ) under [SDK] in Options.ini.

    https://cls2sim.brunner-innovation.swiss/ThirdpartyAircraft.htm

    #3968
    mofa
    Participant

    I have CLS-E II yoke. I haven’t tried it with iFly 737 yet. However, I have encountered similar behavior with other aircrafts. I solved it either by going to Autopilot tab and unchecking (On overpower disable) or by increasing the force (which is the force needed to disconnect the AP) to 3500-4000 instead of the default 2000.

    #3901
    mofa
    Participant

    In profile manager, under Autopilot tab reduce “Percent of way used by AP” in “Pitch mode” until you don’t get that sudden change of pitch on AP disconnect. This value varies with different aircrafts. First enter 10% and check if the problem is solved, then increase by 10% until the problem appears again then reduce gradually until you’re happy.

    #3866
    mofa
    Participant

    Solved. Simply untick the “Enhanced AP Mode”.

    #3190
    mofa
    Participant

    Hi, what did you enter as Current engine thrust (min and max)?

    #3171
    mofa
    Participant

    With regards to point 1: under the trim configuration tab in CLS2Sim software you can configure it to use either hardware trim or software trim. If hardware trim is used, the trim indication will not update. However, if you opt to use the software trim, the game trim indications will be updated just like any non-ffb yoke.
    You have to keep in mind that there is a learning curve for CLS2Sim just like that of Simucube 2 TrueDrive ( I dont’ know about Fanatec) in the sense that you may start with one of the presets but later you will have to adjust some or all of the parameters according to your understanding or to your previous experience if you are a RL pilot.

    #3160
    mofa
    Participant

    1- 1. Is it possible to have the trim work correctly? I.e able to trim off the force as in real life, and still have trim wheels/indicators move in the simulated cockpit?

    yes, see my previous post on 29/03/2023

    2- Does it work correctly with autopilot, i.e. moves when it should (and the movement does not force an AP disconnect unless I move it myself.

    yes,

    3- Having experience from sim racing wheels (both old belt wheels and powerful DD wheels), 40nm linear and 1.7nm rotatinal torque seems very low on the NG yoke. Have anybody tried both the NG and the MkII and can weigh in on the difference? The dimensions of the NG fits my rig a lot better than the MkII, but worries that it would be too weak, especially in roll…

    I have the MKII so I can’t answer your question. But I have Simucube 2 Sport and I can tell you that the the concept of ffb in racing is different from flying, i.e. in driving you need stronger forces to gives you cues about road surface, traction loss, etc. However in flight you don’t need as much strong forces for the rotational axis which reflect turbulence and wind. You don’t need to be fighting the yoke and much less force is required to give you cues about turbulence and wind especially since you will be flying most of the time with only one hand on the yoke and the other on the throttle.

    3- Any addon planes in MSFS that does not work properly? Manly fly PMDG737, Justflight Archers, Milviz 310 and the Flightsimwares C414 as well as the Black Squares overhauls. Oh, and the Fenix, even though I does not use a yoke…. 🙂

    It works perfectly for the PMDG, Milviz, C414 and Black Square overhauls. I don’t have the Fenix so I can’t tell how it functions, however, for Airbus you don’t need ffb since it’s FBW.

    4. What significance does the fact that Bruner now support DirectX FFB have in MSFS? Will it not require additional software, or is it just something that is applicable for other sims?

    I don’t know since I never used the DirectX.

    #3070
    mofa
    Participant

    Re: elevator trim
    My settings are as follows:
    1- msfs2020: no key assignment
    2- CLS2Sim: button 9: Trim elevator down
    button 10: Trim elevator up
    3- CLS2Sim: Trim tab: enable pitch and roll
    Trim compensation and hardware trim: not enabled

    Test 1: propeller aircraft on-ground with throttle idle: trim nose up or down affects the trim wheel and the trim surface but no effect on the yoke due to absence of air flow on the elevator and trim surfaces.

    Test 2: propeller aircraft on-ground with throttle high enough to move the yoke to neutral position with the brakes on: pulling on the yoke backwards followed by nose-up trimming relieved the pressure on the FINGERS associated with resetting of the yoke to the pulled position, conversely, pushing the yoke forward followed by nose-down trimming relieved the pressure on the HAND associated with resetting of the yoke to the new pushed position

    Test 3: repeating test 2 in flight produced similar results

    I believe that this what occurs IRL. Actually this is the first time for me to be able to trim accurately in simulators after almost three decades of simming with non-ffb joysticks and yokes.

Viewing 8 posts - 1 through 8 (of 8 total)