FORUM › Forums › Products › CLS-E Rudder › Toe Brakes Sticks MSFS
Tagged: Pedals, sticks, toe brakes
- This topic has 12 replies, 6 voices, and was last updated 2 weeks, 2 days ago by Manu.
-
AuthorPosts
-
16/10/2022 at 23:20 #2887burgerjonasParticipant
I have recently gotten the Rudder pedals with toe brakes and using it with msfs. Rudders work nicely, but the toe brakes act weird. They sometimes stick when pressed down and it takes several seconds for them to be released after letting go. they also sometimes seem to vibrate. Anyone else experience the same thing?
Toe brakes have been set up and calibrated in CLS2Sim.30/06/2023 at 05:09 #3139cdegroat82ParticipantI have the same issue I noticed. It seems to take about 4 seconds for the toe brakes to release. I also have the calibration completed and am on the latest 658 firmware on the yoke and rudder and latest cls2sim software.
23/12/2023 at 06:37 #3690nzteddy2020Participantsame issue. I find that if you apply and hold just a small amount of brakes, they slowly go to full.
applying full brakes, they just go to full quickly.
so they are not proportional.
has anyone logged this as an bug?23/12/2023 at 08:26 #3691nzteddy2020Participantanalysing the SIM CONNECT output from CLS using Spad, it looks that CLS is sending repeated LEFT/RIGHT TOE BRAKE simulation events. The amount of press simply changes the rate of repeat events. This is pretty brain dead. It should be mapping to an axis. This explains why it behaves as described above.
27/12/2023 at 23:19 #3701MickParticipantThis may be resolved with a simultaneous connection of USB to the PC and CAN bus to the yoke controller. Mapping of the toe brake axis in the simulator or third-party controller software like vJoy, SPAD etc. is then possible via USB. Feedback control to the rudder pedal is transmitted via the CAN bus from the yoke.
A caveat to this is that the software axis reaches maximum value when the toe brake is depressed by 80% or so. I don’t understand this logic, except that the axis appears to be of some resolution greater than 14 bits but, not as high as 15 bits. Regardless of this axis behaviour, the toe brake function is perfectly acceptable using this configuration.
30/12/2023 at 02:24 #3702medtnerParticipantLet me guess – this is the A2A Comanche for MSFS? I’ve had this problem there too, as well as the problem of not getting any datarefs from the engine/thrust to the rudder/yoke. This is due to the different system that AccuSim 2.0 uses.
The brakes is a different story, and I’ve tried solving it with A2A while in BETA, and we didn’t resolve it.
I’ve never had this problem with other planes in MSFS, however, so if this is related to other planes it’s probably a common source – which makes me happy. Easier to hunt down…
03/12/2024 at 22:11 #3997ManuParticipantSo THAT´S why braking feels so weird. I just couldn´t put my finger on it when today i looked at my (in Sim) Pedals and noticed that they didn´t do anything until half way depressed… And then they went to full braking.
Please tell me that their is a solution for this? I mean we are talking about a 2000 Euro piece of hardware here? Connecting it via usb didn´t do anything, it´s not even picked up as an axis…Regards
03/12/2024 at 22:36 #3998burgerjonasParticipantYeah I have avoided using the internal brake assignment in CLS2sim. Connecting a USB cable to the pedals and assigning the brake axis directly there works fine. Lose one more USB slot though.
Manu, if you can’t get the axis to show up in the sim, have you connected the yoke and pedals together using an ethernet cable? You need to make sure that it’s connected from the 0-port on the yoke to the 1-port on the pedals. Both devices need to be connected by separate USB cables.
04/12/2024 at 12:26 #3999ManuParticipantNo, i found the problem and couldn´t believe it to be honest.
The Axis DID show up, but locked in max position. What had happened was that i adjusted the pedals to a lower angle which ALSO SHIFTS THE AXIS position!!
I got i working now but the pedal travel is longer than what the axis range. Which means when the pedals in the plane are already depressed all the way i still have like 2 cm of travel on my pedals… 🙁
right now i am trying to solve this via configuring it in MobiFlight, but to no avail…
I can at least brake reasonably now, but giving away about 20% of pedal travel makes fine adjusting the braking power considerably more difficult…
Sad.
Anyways, i filed a ticket for that one, lets see if anything can be done about this.04/12/2024 at 23:18 #4000medtnerParticipantYeah, I hope this can be fixed. It’s a bit silly that an expensive kit can’t work properly in one of the major sims. Works great in X-Plane, though…
05/12/2024 at 02:11 #4001MickParticipantThat’s an interesting find Manu,
I had noted that the toe brake axis to be less than 100% in the sim and SPAD but I honestly hadn’t considered the adjustment made to the pedal angle to be the root cause. It would be nice to have a calibration of the axis in CLS2SIM to correct this.
05/12/2024 at 11:21 #4002ManuParticipantIt isn´t really the cause for it. Because no matter how you adjust the pedals, you´re still going to end up with some 20% short of travel. It´s only aquestion of wether you like to have the dead zone at the beginning or at the end of physical travel…
As you said in your earlier post, it does work. But I don´t understand why they went with the solution of not only adjusting the pedal itself (like e. g. having fixed detents to lock & secure them into, like Thrustmaster does with the pendulum rudder) by TURNING THE WHOLE SHAFT the pedal sits on! I am lucky that the position which gives me the whole amount of travel is a comfortable one for me. If I wanted them a bit shallower (as I once had) i lose the complete braking axis because in this position it drives the axis to 100% of travel permanently.
regards
05/12/2024 at 12:24 #4003ManuParticipantSo there is no way to mitigate it even in SPAD, is that what you are saying? At least MobiFlight can´t do it. I am still in contact with them in that regard. Interestingly it works flawlessly with different axis on different controllers (like the throttle axis on the TCA sidestick). I am not a technical guy but maybe a different poti with greater range would work? IS that a thing, or even possible?
-
AuthorPosts
- You must be logged in to reply to this topic.