#3155
sleepy81
Participant

Seriously considering a NG or MkII yoke for use with MSFS, and trying to understand the capabilities and limitations in that use case. But I’m struggling to find the correct info as is seems a lot of early issues has been fixed etc. so have some questiones. 🙂

1. Is it possible to have the trim work correctly? I.e able to trim off the force as in real life, and still have trim wheels/indicators move in the simulated cockpit?

2. Does it work correctly with autopilot, i.e. moves when it should (and the movement does not force an AP disconnect unless I move it myself.

3. Having experience from sim racing wheels (both old belt wheels and powerful DD wheels), 40nm linear and 1.7nm rotatinal torque seems very low on the NG yoke. Have anybody tried both the NG and the MkII and can weigh in on the difference? The dimensions of the NG fits my rig a lot better than the MkII, but worries that it would be too weak, especially in roll…

3. Any addon planes in MSFS that does not work properly? Manly fly PMDG737, Justflight Archers, Milviz 310 and the Flightsimwares C414 as well as the Black Squares overhauls. Oh, and the Fenix, even though I does not use a yoke…. 🙂

4. What significance does the fact that Bruner now support DirectX FFB have in MSFS? Will it not require additional software, or is it just something that is applicable for other sims?

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