#3160
mofa
Participant

1- 1. Is it possible to have the trim work correctly? I.e able to trim off the force as in real life, and still have trim wheels/indicators move in the simulated cockpit?

yes, see my previous post on 29/03/2023

2- Does it work correctly with autopilot, i.e. moves when it should (and the movement does not force an AP disconnect unless I move it myself.

yes,

3- Having experience from sim racing wheels (both old belt wheels and powerful DD wheels), 40nm linear and 1.7nm rotatinal torque seems very low on the NG yoke. Have anybody tried both the NG and the MkII and can weigh in on the difference? The dimensions of the NG fits my rig a lot better than the MkII, but worries that it would be too weak, especially in roll…

I have the MKII so I can’t answer your question. But I have Simucube 2 Sport and I can tell you that the the concept of ffb in racing is different from flying, i.e. in driving you need stronger forces to gives you cues about road surface, traction loss, etc. However in flight you don’t need as much strong forces for the rotational axis which reflect turbulence and wind. You don’t need to be fighting the yoke and much less force is required to give you cues about turbulence and wind especially since you will be flying most of the time with only one hand on the yoke and the other on the throttle.

3- Any addon planes in MSFS that does not work properly? Manly fly PMDG737, Justflight Archers, Milviz 310 and the Flightsimwares C414 as well as the Black Squares overhauls. Oh, and the Fenix, even though I does not use a yoke…. 🙂

It works perfectly for the PMDG, Milviz, C414 and Black Square overhauls. I don’t have the Fenix so I can’t tell how it functions, however, for Airbus you don’t need ffb since it’s FBW.

4. What significance does the fact that Bruner now support DirectX FFB have in MSFS? Will it not require additional software, or is it just something that is applicable for other sims?

I don’t know since I never used the DirectX.

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