- This topic has 4 replies, 3 voices, and was last updated 6 years, 6 months ago by domnick.
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17/12/2017 at 12:36 #679arndt777Participant
Hello,
is it possible to install Yoke and Rudder in a network, so that CLS2Sim is not installed on the FlightSim PC, but on a client? This could eliminate the CPU burden on the FlightSim PC (for me right now between 5 and 9 %).
Kind regards
Arndt Laube18/12/2017 at 09:34 #680sbrunnerKeymasterHi
Yes this is possible, but Virtual Joystick vJoy for USB mapping will not work
see here https://cls2sim.brunner-innovation.swiss/SettingsForm.htm
Just set the IP-Adress from the simulator PCRegards
Stefan Brunner
05/01/2018 at 12:06 #689arndt777ParticipantHello,
I tried this: I installed CLS2Sim on the Client PC and connected the rudder (I have rudder and Yoke) via an USB cable with my Client PC. In the simulator section of the settings tab of CLS2Sim I inserted the IP address of my Flightsim PC, and in the field ‘Select executable’ I inserted the link to Prepar3D.exe on my Flightsim PC.
When I press ‘Connect’ in the hardware section of the CLS2Sim main tab, this connection is soon established. But when I try to connect to the simulation (Prepar3D), I always get the message ‘Could not connect to Simulation’.
What could be wrong?
Kind regards
Arndt07/01/2018 at 16:26 #690sbrunnerKeymasterHi Arndt
You need to install the client on the Prepare3D PC when it is on another machine
See here https://cls2sim.brunner-innovation.swiss/Prerequisites.htmRegards
Stefan Brunner
21/05/2018 at 17:41 #826domnickParticipantGents,
maybe a heads-up since I do not know your installation routine and it did not work for me until I edited SimConnect.xml manually (maybe the installer does not overwrite an existing file, which generally is good). In my SimConnect file there are already multiple ports opened for a remote installation of ActiveSky (500 and 6811). The relevant port for the CLS devices seems to be 15050. Until I added the lines below I was not able to connect the device to P3D.
<SimConnect.Comm>
<Disabled>False</Disabled>
<Protocol>IPv4</Protocol>
<Scope>global</Scope>
<MaxClients>64</MaxClients>
<Address>INSERT YOUR LOCAL IP ADRESS OR SERVER NAME</Address>
<Port>15050</Port>
</SimConnect.Comm>
</SimBase.Document>Regards,
Dominik -
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