FORUM Forums Products CLSE-Yoke CLS-E Yoke and Rudder in a Network?

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #679
    arndt777
    Participant

    Hello,
    is it possible to install Yoke and Rudder in a network, so that CLS2Sim is not installed on the FlightSim PC, but on a client? This could eliminate the CPU burden on the FlightSim PC (for me right now between 5 and 9 %).
    Kind regards
    Arndt Laube

    #680
    sbrunner
    Keymaster

    Hi

    Yes this is possible, but Virtual Joystick vJoy for USB mapping will not work
    see here https://cls2sim.brunner-innovation.swiss/SettingsForm.htm
    Just set the IP-Adress from the simulator PC

    Regards

    Stefan Brunner

    #689
    arndt777
    Participant

    Hello,
    I tried this: I installed CLS2Sim on the Client PC and connected the rudder (I have rudder and Yoke) via an USB cable with my Client PC. In the simulator section of the settings tab of CLS2Sim I inserted the IP address of my Flightsim PC, and in the field ‘Select executable’ I inserted the link to Prepar3D.exe on my Flightsim PC.
    When I press ‘Connect’ in the hardware section of the CLS2Sim main tab, this connection is soon established. But when I try to connect to the simulation (Prepar3D), I always get the message ‘Could not connect to Simulation’.
    What could be wrong?
    Kind regards
    Arndt

    #690
    sbrunner
    Keymaster

    Hi Arndt

    You need to install the client on the Prepare3D PC when it is on another machine
    See here https://cls2sim.brunner-innovation.swiss/Prerequisites.htm

    Regards

    Stefan Brunner

    #826
    domnick
    Participant

    Gents,

    maybe a heads-up since I do not know your installation routine and it did not work for me until I edited SimConnect.xml manually (maybe the installer does not overwrite an existing file, which generally is good). In my SimConnect file there are already multiple ports opened for a remote installation of ActiveSky (500 and 6811). The relevant port for the CLS devices seems to be 15050. Until I added the lines below I was not able to connect the device to P3D.

    <SimConnect.Comm>
    <Disabled>False</Disabled>
    <Protocol>IPv4</Protocol>
    <Scope>global</Scope>
    <MaxClients>64</MaxClients>
    <Address>INSERT YOUR LOCAL IP ADRESS OR SERVER NAME</Address>
    <Port>15050</Port>
    </SimConnect.Comm>
    </SimBase.Document>

    Regards,
    Dominik

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