blaser

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Viewing 15 posts - 1 through 15 (of 41 total)
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  • #3818
    blaser
    Participant

    Here is the fix:

    1- Check Force map vJoy Axes to Pitch/Yaw/Coll regardless of selected sim in the settings
    2- Bind Roll and rudder axis in Vjoy
    3- Enjoy

    #3664
    blaser
    Participant

    The problem is with the roll axis of the CLS-E Yoke which cannot be assigned in the simulator internal controls. I have assigned the CLS-E rudder in the simulator rudder Joystick setting and it works fine.

    Owners of CLS-E MKII can assign the roll axis in the simulator and do no need to emulate a joystick in the CLS2SIM settings.

    I hope Brunner issues a firmware for CLS-E Yoke owners to make is appear in the simulator like the CLS-E MKII owners.

    #3184
    blaser
    Participant

    It was caused by the improvement mod. Sorry for inconvenience.

    #2562
    blaser
    Participant

    If this can help, this is what Airfoillabs wrote on X-plane forum:

    Version 1.9 – should work correctly unless any plugin is writing into “sim/joystick/yoke_pitch_ratio” or is switching “sim/operation/override/override_joystick_pitch” back to value “0”. When assigning controllers defaultly in X-Plane 11 Joystick settings any joystick should work.

    In default X-Plane simulation you can have full up elevator and if you trim some more you get event more effect from the elevator. This is highly unrealistic. The elevator is already stopped in extreme high position so any input from the trim tab would not make any major change in real life. The other default X-Plane behavior is that when you change elevator trim, the position of the yoke does not change. In real life it changes, unless you use force of your hands to stop it (This is the behavior that is better represented in DCS I believe).

    Therefore there is 0 deflection of the trim tab and we have programmed the trim from the ground up. We are not touching any default datarefs and commands except sim/joystick/yoke_pitch_ratio. We are writing values to sim/joystick/yoke_pitch_ratio. There will be a problem if some plugins writes also to sim/joystick/yoke_pitch_ratio dataref. We have to analyze, think about it and discuss what dataref to use for the next update so that it would be compatible as much as possible… It is quite complicated as want also number 2. logic present.

    We are reading from sim/joystick/joy_mapped_axis_value[1] dataref. Which I think is the most correct way as this is the most standard elevator axis joystick input. There is a description “Fully processed ratio of each axis …” which is processed (calibrated) joystick signal and index 1 always represents the elevator.

    The result of this reprogrammed behavior is also that when autopilot is on you can actually see yoke movement.

    2. Elevator effectiveness logic

    We have had a longer discussion lately with Austin about elevator effectiveness and there will be very probably a change in some next versions of X-Plane flight model. We’ve had several issues with the default X-Plane 11 behavior:

    A. When the aircraft is still and you proceed with the soft field takeoff (full power, full elevator up) the elevator is too effective and you get a tail strike too early, which does not correspond with reality.
    B. On the other hand when you are landing with no power, the elevator effectiveness is very weak and you are not able to flare (pitch up) enough.
    C. Based on problems A. and B. it is not possible to correctly enter the spin and if you already are in spin it is not possible the cancel it with any deflections.

    Because of the problems (A,B,C) we have introduced custom logic that is manipulating with elevator deflection range, based on many parameters so that you could make soft field takeoff, landing and spins closer to reality.

    #2561
    blaser
    Participant

    I have opened a ticket at Airfoillabs, but I do believe that Brunner cooperation to solve the compatibility issue is necessary. I would appreciate that Stefan contacts me by email to put him in contact with Airfoillabs.

    Thank you!

    #2559
    blaser
    Participant

    Anyone? I really like this aircraft and I am unable to fly it anymore…

    #2370
    blaser
    Participant

    Put a minus sigh in the range tab..

    #1834
    blaser
    Participant

    Meanwhile the new vibrations are really awesome!! Haha

    #1823
    blaser
    Participant

    Ticket open… Thank you!

    #1616
    blaser
    Participant

    Thank you very much for the firmware update. Feels like brand new units!!

    #1604
    blaser
    Participant

    The new firmware coupled with the latest CLS2SIM is simply amazing!! The motor vibrations are VERY realistic now. I can definitely see a fruitful cooperation between Brunner and Austin! Thank you for the positive update Brunner!!

    I cannot emphasis how it is important to communicate with MS for the upcoming sim too!

    #1599
    blaser
    Participant

    I would strongly recommend Brunner to get in touch with Asobo / MS to have their hardware natively included in the sim!!! This will avoid any trimming issue and will help with autopilot! This would also help Brunner itself with sales when MSFS is released!

    #1598
    blaser
    Participant

    I was at last able to open a ticket. Thanks!

    #1597
    blaser
    Participant

    I have been trying to open a ticket for the last 15 min but the system is hanging and not receiving the ticket. This is not the first time I have problems sending a ticket.

    Would you pls consider my request as follow:

    I need firmware update for CLS-E Yoke, rudder and stick pls. I have v367, v397 and v412 respectively

    Thank you!

    #1596
    blaser
    Participant

    I do not have the latest firmware indeed. I will open a ticket

Viewing 15 posts - 1 through 15 (of 41 total)