racklefratz

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • #3048
    racklefratz
    Participant

    Recapping my experience with this, the issues I see are with CLS2Sim not being updated to work with XPlane.

    The very fact that the software installs “XPlane10Connector” is a red flag – it’s not XPlane 10 anymore. It’s as if we’re expected to believe that no CLS2Sim updates are necessary with later versions of XPlane, but we’re getting the dataref errors from within XPlane 12, and the CLS2Sim update rates are very low. It’s obvious no one’s minding the store.

    I read somewhere previously that Brunner is not an XPlane fan. Is there a connection somewhere? Just wondering.

    **I’m** actually not an XPlane fan either – Prepar3D functions well with my Brunner yoke, and I think the flight models are much more realistic, as a US licensed pilot with over 2,000 logged flight hours. But still….

    #3044
    racklefratz
    Participant

    One might expect that, given the investment involved, our FFB hardware would be kept up-to-date functionally to work with whatever simulation software versions are current. Sadly, it appears that we can’t expect that to happen. The potential’s there, hardware wise. But the software doesn’t appear to be capable.

    It’s another situation where one pays your money, and one takes your chances.

    #3042
    racklefratz
    Participant

    Yep, agree. Brought this up months ago, and nobody cared. Appears that’s still the case.

    #2931
    racklefratz
    Participant

    I’m giving serious thought to going back to one of my old “conventional” joysticks, just so I can use X-Plane 12.

    #2930
    racklefratz
    Participant

    Hi, Gunther –

    Yes, I’ve noticed those settings, but it seems like a workaround to me, not a fix. IMO, CLS2SIM shouldn’t be disconnecting. In P3D, it doesn’t. I think you had it right when you said early on that the CLS2SIM-XPlane connection is unstable.

    IIRC, in X-Plane 11, I was not experiencing disconnect issues; I’ve uninstalled it now that XP12 is out, so can’t test it. But it’s X-Plane 12 that CLS2SIM can’t seem to deal with properly, and I’ve NEVER had any disconnect issues in P3D.

    I still suspect it has something to do with the “XPlane10Connector” plugin CLS2SIM installs – “X-Plane 10” was years ago. I’m not a coder, so it’s just a guess, but the disconnects and the CLS2SIM Dataref errors XPlane 12 produces point to something that’s not right. Why should CLS2SIM be disconnecting on its own in the first place?

    Regards,

    David

    #2927
    racklefratz
    Participant

    I believe a “Default” profile is part of simply installing CLS2SIM. I’ve uninstalled/reinstalled it too many times to remember, and each time, there’s always been a “Default” profile there.

    As an aside, I only use it as a jumping-off point for creating others which are specific to the aircraft I fly. I find the settings in the Default profile unusable – pitch/roll force settings way too high, etc, so I make copies of the Default profile, rename them, and then change the settings as appropriate – e.g., hydraulics ON for commercial jets, OFF for GA recips, etc.

    #2926
    racklefratz
    Participant

    Quoting: “It looks like CLS2SIM does not use a stable method for the connection to X-Plane.
    It would be helpful if there were no 10 seconds delay for the reconnection to start.

    I find it strange that I do not get an answer from Brunner.
    I guess the only thing left for me to do is to open a ticket.

    /Günther”

    First, let me acknowledge that I’m totally aware this is in response to a 2 year old post, but things here seem to move at glacier speed anyway. 😉

    Did you ever get any resolution to your X-Plane connection issues? Now, 2 years after you posted about this problem, X-Plane 12 has been released, and I am unable to use my CLSE MK II yoke with it using the latest CLS2SIM software and firmware available. I posted a new topic about this separately 2 days ago, and there’s been no response from anyone, but I remain pretty certain I’m not the only one experiencing issues with X-Plane and my Brunner yoke.

    I find it interesting that the X-Plane plugin included with the most recent CLS2SIM update is still “XPlane10Connector”. X-Plane 10 was two complete X-Plane versions ago – X-Plane has changed substantially, and one would assume that any plugins for X-Plane would also need to evolve with it. In addition to a completely unflyable CLS2SIM update rate of ~10/sec, I also get frequent CLS2SIM disconnects and CLS2SIM Dataref errors from X-Plane 12 – something’s not right.

    #2861
    racklefratz
    Participant

    CLS2Sim v5.1.17 installed and does NOT work with XPlane 12. I notice that the supplied XPlane plugin is still the one written for XPlane 10.

    CLS-E MK II yoke still updating too slowly to be usable (Red box ~5), and XPlane still returns CLS2Sim data ref error.

    Looks like if I want to fly with XPlane 12 at all, I’ll have to drag out one of my old cheapie plastic fantistic yokes I retired years ago.

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    #2856
    racklefratz
    Participant

    Just thought I’d toss in another yoke datapoint.

    My CLS-E Mk II yoke is working fine with P3D and XP11. As previously noted, CLS2Sim XPlane plugin installer doesn’t know XP12 exists, so it won’t work that way.

    I DID copy the XPlane10Connector folder from my XP11 Plugins folder, and that got CLS2Sim/XP12 connected, but it’s a flawed connection. CLS2Sim connects to XP12 and a very slow rate, ~7 or so, and keeps disconnecting so it’s useless to even try it with XP12. When I DO get connected with XP12, I also get CLS2Sim dataref errors from XP12.

    Given that the connector plugin available now was written for XP10, it doesn’t seem to be asking a lot for something current to be supplied for software three versions newer, ESPECIALLY given the investment we’ve all made in the hardware.

    #2236
    racklefratz
    Participant

    Lol. Calling Austin Meyer “just a YouTuber” is ludicrous. Mr. Meyer is the author of the flight simulator X-Plane, and is also a real world licensed pilot and aircraft owner.

    #1683
    racklefratz
    Participant

    I understand my reply is too late to be of much use, but here it is anyway.

    I’m a licensed pilot, and I owned 2 airplanes, one of which was a Piper PA-28-140, which had very similar characteristics to the PA-28-161.

    The key point I want to make is that none of the light single-engine airplanes like those require very much force on the yoke, even for full travel. And even the largest of airplanes don’t either, because their control systems involve various hydraulic or other control assist designs.

    IMO, that factor is a non-player in choosing any simulator yoke. As long as the yoke in question has a few lbs of available force, that’s plenty. One doesn’t have to be Hercules to pilot these airplanes, and the sim control system shouldn’t require it either. Let’s don’t get too carried away with amounts of “force” in the yoke.

    #1682
    racklefratz
    Participant

    After spending significant time reading the various forum threads, I’m awe-struck by the sheer number of questions and issues with these devices left unanswered in the responses. I thought forums were for information – there doesn’t seem to be a lot of information to be had here. Amazing.

    I read one post after another one, each asking for help with some problem an owner is having with their expensive device, and the question is just left hanging, with few helpful solutions.

    #1681
    racklefratz
    Participant

    Frankly, I don’t understand why it works at all without CLS2SIM installed. But what do I know – I’ve only had my CLS-E for 5 years.

    #412
    racklefratz
    Participant

    Stefan – Got it working now. I think the key was your “As soon you stay on the runway” comment – I was trying things while still in the intro screen, where I was getting the prompt to calibrate. I ignored the prompt, went to the runway, and the yoke controls worked.

    Thanks for the quick help.

    Dave Potter

    #411
    racklefratz
    Participant

    Hello, Stefan- Yes, I thought that no calibration should be required and never had to do that with P3D. But now, X-Plane 11 is INSISTING that the yoke axes cannot be used without “calibration”. Something’s not right.

    The step-by-step you referenced is how I’ve been doing it. I’ll keep trying to figure it out.

    Tks,

    Dave Potter

Viewing 15 posts - 1 through 15 (of 15 total)