sleepy81

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #4007
    sleepy81
    Participant

    So, I can’t get it to work. When I click Connect to connect it to the simulator, I get “Could not connect to simulation» in the log window. I have tried to reinstall the latest CLS2Sim and updated my NG Yoke to the latest firmware. Have also installed the FS2020 plugin software, but I’m unsure if that works properly, as I do not have FS2020 installed, only FS2024. Is there a FS2024 plugin available? Or a way to fix this?

    #3959
    sleepy81
    Participant

    Awsome! So i guess you just selected msfs2020 in CLS2Sim then and it just worked?

    #3956
    sleepy81
    Participant

    Wondering the same thing…

    #3221
    sleepy81
    Participant

    Yeah, think they removed the HW trim description on the buttons tab a while ago. HW trim still works as long as the checkbox is selected. Just select the “normal” Elevator trim up/down on the Buttons tab and HW trim will work.

    #3163
    sleepy81
    Participant

    Thanks for the reply!

    With regards to point 1: could not see if the indicators in cockpit match the trim in your original response. I understand that using HW trim it feels correct when trimming (trim to relive pressure), but does that also update the trim indications in game? Or will they be stuck as HW trim does not communicate with the sim?

    2. I have a Fanatec DD2 and while I certainly will not need 25NM of torque on a yoke, I just can’t help myself thinking “1.7nm is reeeally low!” 😅 But looking at the few sources out there most people seem to think it’s plenty, so it’s probably ok. 🙂

    3. Don’t need FFB on the Fenix per say, but would need some type of resistance, and also AFAIK when the AP is on in the A320 the stick is “soft locked”, so you have to put enough pressure on it to disengage AP before it moves. Would be neat to simulate this, even though it uses a stick not a yoke.

    #3155
    sleepy81
    Participant

    Seriously considering a NG or MkII yoke for use with MSFS, and trying to understand the capabilities and limitations in that use case. But I’m struggling to find the correct info as is seems a lot of early issues has been fixed etc. so have some questiones. 🙂

    1. Is it possible to have the trim work correctly? I.e able to trim off the force as in real life, and still have trim wheels/indicators move in the simulated cockpit?

    2. Does it work correctly with autopilot, i.e. moves when it should (and the movement does not force an AP disconnect unless I move it myself.

    3. Having experience from sim racing wheels (both old belt wheels and powerful DD wheels), 40nm linear and 1.7nm rotatinal torque seems very low on the NG yoke. Have anybody tried both the NG and the MkII and can weigh in on the difference? The dimensions of the NG fits my rig a lot better than the MkII, but worries that it would be too weak, especially in roll…

    3. Any addon planes in MSFS that does not work properly? Manly fly PMDG737, Justflight Archers, Milviz 310 and the Flightsimwares C414 as well as the Black Squares overhauls. Oh, and the Fenix, even though I does not use a yoke…. 🙂

    4. What significance does the fact that Bruner now support DirectX FFB have in MSFS? Will it not require additional software, or is it just something that is applicable for other sims?

Viewing 6 posts - 1 through 6 (of 6 total)