Viewing 15 posts - 136 through 150 (of 177 total)
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  • #2332
    webmaximus
    Participant

    Thanks, will check it out.

    As for VR, it totally changes the sensation of flight simulation in a way you can’t achieve in any other way. At least not with the same budget and space available. Have been flying exclusively in VR for years now and wouldn’t even consider going back to a 2D screen again for flight simulation.

    This isn’t the place for discussing VR but I hope I’ll be forgiven for posting two YouTube links I recently watched where a pilot with 7000+ hours in various aircraft models try out VR. Quite interesting to hear what he has to say about it.

    Also, in a way VR IMO ties in to the same thing Brunner hardware is offering – a more realistic experience. Having the sensation of actually being inside the aircraft you’re “flying” rather than watching it on a flat 2D screen in front of you. While you at the same time feel realistic forces when holding the Brunner yoke for example in your hands. And this now combined with the amazing visuals in MSFS2020. Absolutely amazing!!

    Rough times in the world right now but certainly good times for all of us enjoying flight simulation! When we’re able to lay our hands on the hardware we want/need that is…

    Here are the clips I was referring to. The same guy also has lots of other good stuff on his channel which I think many in here would appreciate as much as I do. Short and quick tutorials which get right to the point without all the bla-bla often found in many other similar video clips.

    https://youtu.be/alSnrSMh0fA

    https://youtu.be/YYe73vt3uME

    #2334
    bnfbmk
    Participant

    Thanks, great vids – and couldn’t agree more, I think VR + Brunner is set to be a killer combo. But I only experienced it in what looks like 240p so far ;(

    #2340
    webmaximus
    Participant

    One thing I’ve noticed in MSFS2020 regardless what aircraft I’m flying, it has a tendency to bank to the right if I let go of the yoke (CLS-E).

    Anyone else seen this? Would be interesting to know if it’s a Brunner or MSFS thing.

    #2341
    rafaelmazola
    Participant

    Hi there – new CLS-E owner here and loving the yoke! I noticed that as well… I use XP11 for instrument training and msfs2020 for VRF and fun. I noticed the same banking to the right with MSFS2020 and not with XP11…

    #2342
    webmaximus
    Participant

    Thanks for sharing and good to know it’s not just me.

    Fact is, when I was just flying the Bonanza G36 with the mod for it applied, I didn’t experience this issue as bad as earlier. As I’ve said, I’ve seen this with many (most) aircraft but seems like the G36 is slightly better and more stable in this regard.

    This to me makes me think it’s mostly a MSFS issue with many of the default aircraft. Maybe Diego or Stefan could comment on this?

    #2343
    bnfbmk
    Participant

    I just had a short flight to look at this – it wasn’t something that I’d noticed before as I tend to use the autopilot a lot but when I flew without the AP just now I did notice the same thing – a slow roll to the right.

    So I disconnected the yoke/rudder – same roll to the right. Then I thought to check the turn co-ordinator and it was indeed out of balance. Applying the correct amount of rudder either manually or with rudder trim solved it.

    Might this be what you’re experiencing – maybe have a look at the turn/slip indicator? Different levels of thrust require different amounts of rudder trim to keep in balance I think. Maybe MSFS models it differently to XP?

    #2344
    webmaximus
    Participant

    That’s good input, will check it out next time.

    Thanks!

    #2354
    rakosi
    Participant

    Hi All,

    I have a problem with the autopilot in MSFS. It seems that it not translates to the axes correctly. In other words I see the yoke moving one way in the simulator and the other way on my NG yoke. Any thoughts? I an using the default settings in CSL2 for the Autopilot. seems to work ok in XP11.

    #2426
    moriarty
    Participant

    Certainly in the GA aircraft, I notice a tendency to bank to the right as well (w/ CLS-E MK II). I had been assuming it was p-factor, but have never flown any of these planes in person.

    The other issue that has been bothering me is how brakes react. There are a couple of issues involved, and I imagine just having a Brunner engineer sit down and slowly press the CLS-E Toe Brakes at different degrees and watch what happens in cockpit in a Cessna 152 or 172 in MSFS 2020 would be clearer than trying to describe the various issues. Mostly, it seems over sensitive. Sometimes just pressing lightly, causes the simulator to apply full brakes. It’s possible this is just a limitation with MSFS’s SDK, and if that is the case, it would be good to get Asobo to address that on their end then.

    BTW: If you use the CLS-E in GA aircraft in MSFS2020 (though this likely applies to other sims as well), do yourself a favor and get a trim wheel controller. I couldn’t find one online, so I wound up making one myself with my 3D printer, a rotary encoder and Arduino hooked up via MobiFlight. It was a bit of work, but definitely worth the effort.

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    #2435
    sussex
    Participant

    Hi all – a real CLS-E Brunner fan after four years (and brilliant support), but a quick question.

    The yoke is stunning in MSFS 2020 but the left hand buttons/ rocker switches (and the right rocker switch) don’t appear to be recognised by 2020 when going through the normal allocation routine (ie where 2020 searches for, and finds, each button or rocker switch).

    Default functions have appeared automatically on X-Plane (eg elevator trim on the left rocker switch, which is wonderful) but I can’t find a way to make this work for 2020.

    Apologies if this has been answered before but I can’t find it.

    All help welcome!

    Cheers,

    #2436
    webmaximus
    Participant

    Make sure the buttons are unassigned in CLS2Sim.

    #2456
    severniae
    Participant

    Hi,

    Is there a way to make ‘software trim’ work in MSFS like we do in X-Plane?

    Thanks.

    #2457
    moriarty
    Participant

    You need to bind them in FS2020 Controls Options.

    Select CLSE MK II YOKE (or whatever you are using), then click in “Search by name” and type “trim”. Make sure FILTER is set to ALL. Scroll to the bottom of the list to find ELEVATOR TRIM DOWN (NOSE DOWN) and ELEVATOR TRIM UP (NOSE UP). Click on the empty grey box to bring up the binding dialog. Click in the top field with the Search icon. Press the desired button on the controller (e.g. the roller switch up). This should fill in the top box w/ e.g. [5]. Click Validate, then bind the other similarly.

    Click Save profile at the bottom before you exit the control options page (though I think it’ll prompt you if you don’t).

    #2458
    severniae
    Participant

    Thanks moriarty, does that enable the trim to work ‘realistically’ or does the elevator still move with trim inputs?

    With X-Plane, when we edit the trim in planemaker, the trim works 100% as it should – in P3D, it seems impossible to do.. I wonder if the same for MSFS..

    #2459
    moriarty
    Participant

    I’m not sure precisely what you mean. If you hold the aircraft at a fixed attitude, adjusting the trim will relieve the back pressure as you’d expect (or increase it if you go too far or the wrong way). I don’t think the elevator moves in that situation, but I’ve never watched it. I would expect that to be an issue on the sim side if that were the case, but since both the attitude and yoke remain unmoved (because you are holding it in place) I wouldn’t expect the elevator moves.

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