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05/01/2021 at 07:31 #2234hamsammichParticipant
Not tried it yet. However, I found you can also bypass the problem entirely by using FSUIPC and assigning the rudder to that. Then use CLS2Sim as normal, and not in the workaround mode.
Best,
Marshall15/11/2020 at 17:13 #2143hamsammichParticipantWe shouldn’t have to guess. Period. Not at these prices. Brunner needs to speak up.
11/09/2020 at 04:00 #2012hamsammichParticipantDiego:
For the autopilot workaround: Any possibility of patching CLS2Sim to simply intercept the in-sim AP command and use the state of it to determine whether to send a command to disconnect the hardware yaw axis whenever AP is engaged?
Also, does this Simconnect bug affect Brunner pedals runing through CLS2Sim? It’s an expensive solution, but I’ve been tempted for awhile to get your pedals. :-;
Marshall
08/09/2020 at 02:02 #2004hamsammichParticipantYes, I certainly have and they’re aware of it. But file a bug, in any case, as your platform, associated hardware and software might provide more troubleshooting clues.
05/09/2020 at 06:37 #1994hamsammichParticipantOkay folks, on the rudder/yoke coupling: Did a little experiment. This is with the Beta CLS2Sim, BTW, which I can confirm does not fix this particular problem.
IAC, I disconnected the rudder axis and brake axes in FS2020, for my non-Brunner pedals. Obviously, no more twitching. Then, I reassigned the brake axes, back to the pedals. No twitching. Then, on the off chance this was either axis or device-specific, I reassigned left and right rudder functions to a pair of keyboard keys. And presto! Twitching is back. So it would seem to be anything involving yaw commands, regardless of input device, in the sim feeding back into CLS2Sim or, I dunno, SimConnect. I’m not a software engineer, so I’m decidedly ignorant of the innards. I’ll leave that to the experts.
Hope this helps!best,
Marshll
04/09/2020 at 09:37 #1972hamsammichParticipantHere’s a weird one. I’ve already filed a bug report with you.
With CLS2Sim connected, operating a non-Brunner set of pedals (I believe in the yaw, not the brake, axis) causes the yoke–in the airplane, but *not* in the hand, to move and twitch. Disconnect CLS2Sim and the problem vanishes. However, all other functions now work well–FF and effects. So. Progress.Video Link:
https://www.dropbox.com/s/jrnolqx04633q42/Rudder-Yoke%20Coupling.mp4?dl=0
Best,
Marshall03/09/2020 at 19:47 #1931hamsammichParticipant>>Do not map any axis in the Simulator over vjoy or game controller, this is done in CLS2Sim (Force map vJoy Axes to Pitch/Roll is not needed)<<
Stefan:
I was confused by your initial instructions– “3. Select checkbox “Force map vJoy Axes….” (possible from CLS2Sim v4.26.2, beginning march update)”
Just to confirm, this should no longer be done?
03/09/2020 at 07:18 #1924hamsammichParticipantYes. I’ve notice that forces are unbelievably light in GA planes. Almost as if hydraulically boosted. No more stutters, but almost no force feedback. And yes, I’ve turned off USB emulation; I do have Use FSX checked; and I have ticked the “Forcema vJoy Axes to Pitch/Roll…”
So Diego, or Stefan, could you recheck the yoke/sim combo and advise what’s going on now, and what the proper settings are?
Best,
Marshall26/08/2020 at 10:16 #1916hamsammichParticipantValuable post, Diego. It’s good to know the state of affairs. Do you suppose, with sufficient effort, it will be possible to end up with functionality in FS2020 similar to X-Plane, specifically the trim/AP functionality? Because I suspect it will be the vastly more prevalent platform, and probably sooner than we think.
Best,
Marshall19/08/2020 at 21:19 #1890hamsammichParticipantDiego,
I too have filed a bug. Any word back from Asobo? I can’t imagine other add-ons don’t also use these function, yes?
Best,
Marshall16/09/2019 at 07:12 #1437hamsammichParticipantI use these, about ten of them, and the yoke does not budge.
Attachments:
You must be logged in to view attached files.06/02/2019 at 18:12 #1083hamsammichParticipantSo why, with 4.14, did I experience what I experienced? e.g. pitot failure killing yoke forces? Apologies. Now I’m a little confused. And, yeah, I will be taking a written exam on all this at some point. 🙂
06/02/2019 at 17:57 #1080hamsammichParticipantInteresting behind-the-scenes info.
As to pitot failure, how you arrive at your calculations is less important to me than having the yoke behave identically before and after said failure. And, for the record, I do understand it’s far easier to be a user than a programmer. Your work is appreciated!
06/02/2019 at 17:43 #1078hamsammichParticipantIn the RW, forces should simply rise with the number of air molecules flowing over surfaces, yes? So 300 true at FL280 shouldn’t feel any different from 300 true at 5K, plus ISA deviation. Or am I looking at this wrong?
05/02/2019 at 22:26 #1059hamsammichParticipantJust checking back in. I got the TBM and downloaded the profile. Took it for a ride and found it was unbelievably stiff. As in pulling with all my might. Just wondering, are you experiencing this? I know RW TBMs need a firm hand, but nothing like what I’m seeing here. What a spectacular piece of code this model is, though. Wow!
best,
Marshall
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